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1. Torp Golem - in Ships and Modules [original thread]
I have 150 mil sp and can fly all at lv5 but seriously thinking of getting a navy raven to replace the golem
- by Kye Do'lan - at 2012.03.02 20:28:00
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2. Torp Golem - in Ships and Modules [original thread]
Thanks for the replies...I'll just stick with my cruise setup and nightmare for missions
- by Kye Do'lan - at 2012.03.02 17:32:00
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3. Torp Golem - in Ships and Modules [original thread]
Cryissa wrote: I can hit things at 60km. I am quite sure they go futher as I don't at the moment have any implants to help with missiles. If you dont mind me asking...whats your fit
- by Kye Do'lan - at 2012.03.02 15:04:00
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4. Torp Golem - in Ships and Modules [original thread]
Anyone know what the torp rang is with a golem with max missile skills. I tried a torp golem quite a while back and found the range to be crap
- by Kye Do'lan - at 2012.03.02 14:42:00
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5. Looking at old fittings - in Ships and Modules [original thread]
Hi How do I now look at my fttings, I have over 100 and cannot open any. Cheers [img]http://eveboard.com/ub-cache/225413846-36.png
- by Kye Do'lan - at 2011.04.12 15:06:00
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6. Ultimate Salvager? - in Ships and Modules [original thread]
I use a palladin 3 tractors and 4 salvagers, 7x T2 expanders give 6162 m3 cargo space Much quicker than my old destroyer My Skills
- by Kye Do'lan - at 2008.02.22 20:43:00
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7. fastest ship for AFK traveling - in Ships and Modules [original thread]
Originally by: Raekone It's only with certain keyboards that works. 20 jumps < 10 mins......works ok with me My Skills
- by Kye Do'lan - at 2008.01.25 14:18:00
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8. fastest ship for AFK traveling - in Ships and Modules [original thread]
Originally by: RoSsCs Any interceptor with overdrives and so on will be good, but the best thing is to put on a 1mn MWD and place that in the F1 position and jam down your F1 key with a pair of scissors or something. It works very we...
- by Kye Do'lan - at 2008.01.25 13:16:00
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9. fastest ship for AFK traveling - in Ships and Modules [original thread]
I would just like to know... what is the fastest ship for AFK traveling in empire....I currently use a crow whit 3x T2 overdrives and 2 x aux thruster rigs, that gives me 875 m/sec. What I really want to know is there anything faster. My ...
- by Kye Do'lan - at 2008.01.25 12:31:00
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10. Whats the best carrirer......and why? - in Ships and Modules [original thread]
So Amarr is the way to go.... cheers
- by Kye Do'lan - at 2007.06.25 13:28:00
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11. Whats the best carrirer......and why? - in Ships and Modules [original thread]
Edited by: Kye Do''lan on 25/06/2007 13:21:33 As topic I currently only have amarr BS to lv5 and I do not think that is the best carrirer to train
- by Kye Do'lan - at 2007.06.25 13:21:00
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12. Best wrecking?? - in Ships and Modules [original thread]
My best with a mid sized weapon on my zealot..... Combat Your Heavy Pulse Laser II perfectly strikes Guristas War Installation, wrecking for 949.3 damage. Thats with conflag ammo
- by Kye Do'lan - at 2007.06.04 11:38:00
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13. Tachyon Pulse a - in Ships and Modules [original thread]
How about some heavy pulse tachyons....they would fit nicely on my zealot
- by Kye Do'lan - at 2007.03.02 17:39:00
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14. System Scanning - in Ships and Modules [original thread]
Hi, could anyone help me. I've just scanned a syatem and have come across an 'unknown' signal....anyone know what this is, or what type of probe I should scan this with... TIA
- by Kye Do'lan - at 2006.12.31 09:24:00
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15. fuel usage for dreadnaughts - in Ships and Modules [original thread]
as subject, is there anywhere that lists it and also a route planner, I'm sure i've seen one somewhere ta
- by Kye Do'lan - at 2005.12.08 10:28:00
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16. Laser crystal degradation - in Ships and Modules [original thread]
I have read on the forums somewhere that there is going to be a limit on the amount of times a laser crystal can be used...I think the figure was 4000. Anyone else know anything about this???
- by Kye Do'lan - at 2005.08.16 16:17:00
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17. BIGGEST HITS - in Ships and Modules [original thread]
a few of mine 2004.12.09 09:31:11combatYour Modal Neutron Particle Accelerator I perfectly strikes Asteroid Colony - High&Massive -Complex , wrecking for 550.9 damage. 2004.07.16 14:14:38combatYour 250mm 'Scout' I Accelerator Cannon perfectly s...
- by Kye Do'lan - at 2005.07.19 12:14:00
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18. Caldari navy raven - in Ships and Modules [original thread]
Could someone please tell me what tags are needed for the above ship
- by Kye Do'lan - at 2005.07.03 07:43:00
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19. production requirements - in Ships and Modules [original thread]
Is there a data base where i could find out the production requirements for t2 ships without actually buying the bp?????
- by Kye Do'lan - at 2005.02.24 13:43:00
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20. Hit points - in Ships and Modules [original thread]
What are the highest hit points I can expect, is it possible to work out the theoretical max per gun?
- by Kye Do'lan - at 2004.08.12 15:21:00
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